In Defense of Digital Art

Have you seen the opening scene of 2001 A Space Odyssey, when the ape-men encounter the all-powerful monolith for the first time? How they slink up to it and shy away, finally daring to touch it? That’s been my approach to full 3D modeling up until recently. 

In 1998 I got Windows machine and a pirated copy of 3D Studio Max and spent real money on a big fat book on how to use it. But the learning curve was too steep for me to work it into my filmmaking.  Until COVID. Like many other people I used that time in quarantine to learn something I always wanted to do. Blender, a free open-source program that is incredibly powerful, made my journey possible. 

It has been a long and arduous journey but incredibly rewarding. In 2023 I printed out my first 3d image and put it on a wall. 

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